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- Welcome to MAZE 3.0 by Wolfgang Stiller
- ******** User Supported Software and license terms: *********
-
- Welcome to user supported software (commonly referred to as "SHAREWARE"). User
- supported software allows you to try software before you buy, and when you do
- buy, to pay much less than for commercially developed software. This is true
- because there are no costs for advertising, sales staffs, fancy packaging and
- distribution costs bundled into the software. Just good software, not glossy
- packaging, and no hassles. Pay only if you like it. Your registration of MAZE
- will encourage more development of this type software and ultimately provide
- better software at lower prices to everyone. MAZE 3.0 and its follow on
- products depend entirely upon your support for their existence.
-
- MAZE 3.0 is protected by U.S. and international copyright laws. It is
- copyright 1988-1993 by Wolfgang Stiller. All rights are reserved.
-
- ***************************************************************************
- You are specifically granted the right to use MAZE 3.0 on a trial basis for
- 60 days. If you like it, you must register your copy by sending $12.00 to
- Wolfgang Stiller 2625 Ridgeway St., Tallahassee, Florida 32310. Florida
- residents must include sales tax. (Currently 6%, so send $12.72).
- ***************************************************************************
-
- You are also encouraged to share MAZE 3.0 with others and to distribute
- copies on computerized bulletin board systems, however you may not:
-
- 1) Charge for, or otherwise sell, lease or rent this program. This also
- prohibits bundling of this program with some other product or service.
- 2) Modify the program or its documentation in any way.
- 3) Distribute the program without this .DOC file or the M3READ.ME file.
- 4) Distribute this program as part of a promotion for any commercial
- venture or as an inducement to purchase some product or service.
-
- You MAY, however, charge a fee for the actual distribution of this program.
- In this case, it must be made clear to the person receiving MAZE that a
- registration fee is still required, if the user intends to keep MAZE.
-
- Warrantee: This program is being provided "AS IS". It is up to the user to
- determine the suitability of this program for their purposes. The user
- takes all responsibility for any direct or consequential damages.
-
- Support: Please DO report all bugs, difficulties or improvements desired.
- We plan to provide new versions of MAZE with many new features. Registered
- users will be notified of the availability of the latest version.
- The best way to get a prompt response is to access COMPUSERVE EasyPlex and
- send mail to Wolfgang Stiller 72571,3352.
-
- **********************************
- ** MAZE 3.0 program description **
- **********************************
-
- Are you ready to explore the unknown?
-
- You are about to be trapped in the center of a randomly
- generated MAZE of size which you have specified. You will be
- shown a realistic 3D view of the room you are standing in
- exactly as you would see it, if you were really in the MAZE.
- Each MAZE will be different; a random process is used to generate
- an interesting and different MAZE each time.
-
- Although you can print or display a map of the MAZE, the real
- challenge comes from exploring the MAZE from the inside. A
- MAZE which appears simple on paper can be bewilderingly complex
- when you are actually in it! Even small MAZES will challenge
- your ability to explore unknown environments...
-
- -----------------------------------------------------------------
- S Y S T E M R E Q U I R E M E N T S
- -----------------------------------------------------------------
- An IBM true compatible with at least 256Kb of memory is required.
- This program supports VGA, EGA, CGA and other graphics adapters
- but it can execute in text mode on any PC. EGA and VGA devices will
- utilize palette switching for very fast displays.
- -----------------------------------------------------------------
-
-
-
- What can be done with the MAZE simulation?
-
- 1) Fuzzy reasoning applied to MAZE exploration
-
- As you move from room to room in the MAZE, the system will
- report whether you are further or closer to the exit. This
- 'closeness' indicates only how close your current
- position is to the exit, not if you are closer to the
- correct route out of the MAZE. Therefore, the closeness
- report gives you correct but fuzzy information. You
- know you are closer or further from the exit, but is
- this the right way? By combining this information with
- use of your compass to indicate direction (or your
- memory of direction), you can systematically find your
- way out.
-
- --------------------------------------------------------------
- 2) Race through MAZE
-
- Against others
- Using the game clocks, it is possible to have a
- contest to see who can most quickly find their way
- out of the MAZE. Each player can solve the same MAZE
- or a new MAZE of the same size will be generated for
- each player. It is also possible to compete against
- someone using a slower or faster PC, since the game
- clocks do not penalize the players for time required
- to generate the display, but add a fixed increment of
- time (1 second) for moving from room to room.
-
- Against yourself
- What is your best time in solving a 20 by 20 MAZE?
- Can you explore without compass or markers?
-
- --------------------------------------------------------------
- 3) Print or display MAZE map
-
- If you are not interested in experiencing what it is like
- to actually be in a MAZE, just typing 'Q' after the MAZE
- is generated will Quit and produce the map of the MAZE.
- These maps are also fun to visually explore and are
- considered artistically appealing by some.
- By hitting F10 on the initial option page, you may select to
- print a map of the MAZE in addition to displaying it or write
- a copy to a file on disk.
- -----------------------------------------------------------------
-
- 4) Spatial orientation practice (caving practice)
-
- This program allows the user to experience some of the
- intellectual challenge of caving. When I first explored a
- cave, I was amazed how in a very simple cave, I would
- loose my sense of direction and could wander in a circle and
- not even realize it. This program was created to simulate
- that. Try a even a very small MAZE (say 5 by 5) and see if you
- can find your way out, keeping your sense of direction without
- using your compass or markers. It is remarkably difficult, but
- this skill can be learned.
- -----------------------------------------------------------------
-
-
-
-
-
-
- General description of the MAZE
-
- From your current position in the MAZE you will be able to
- see into adjacent rooms and see some of the doors in those
- rooms. You will see any markers left in the current or
- adjacent rooms. The system will let you know if you are
- closer or further from the exit after each move in the
- MAZE. You may consult your compass at any time to see which
- way you are facing. North will be to your front when you
- first begin. A message will appear on the screen, if the
- door to your rear is open, saving you from having to turn
- around to determine this fact. The destination portal
- (exit) of the MAZE will appear as a blue wall or door if
- you have an EGA display. Otherwise it will appear bright
- white.
- -----------------------------------------------------------------
-
-
-
- How to move around the MAZE
- It is easy to move around in the MAZE. You may use the
- cursor (arrow) keys to move to the room in that direction.
- The keys r,l,f,b also can be used to move Right, Left,
- Forward or Back. If you hold down the shift key and hit
- one of the movement keys, then rather than move in that
- direction, you will simply turn to face that direction. This
- can be used if you wish to get a better view of one of the
- adjacent rooms. Note, that when you move to go into the
- room in any direction you will be facing in that direction,
- after you arrive in that room (just like real life, but
- unlike many computer simulations).
- -----------------------------------------------------------------
-
- Extra capabilities:
- Hitting the 'm' key followed by any other key, will leave a marker
- corresponding to that key in the room. This will positively
- identify that room, to keep you from walking in circles. 'c'
- will check your compass and tell you which way you are facing.
- -----------------------------------------------------------------
-
-
-
- Recommended size of MAZE
- Begin small when you first explore a MAZE, since the amount of
- disorientation is amazing. Try a 6 by 6 MAZE just to get the
- hang of things.
-
- For printing on an 80 column printer you may have up to 39 columns
- (rooms) across with out wrap around. If you can print compressed
- lines (132 character lines), you may have up to 65 rooms across. Note
- that your display can only show 11 rows without scrolling.
- -----------------------------------------------------------------
-
-
-
- Display modes for MAZE program
- MAZE will generate several different display types depending
- upon the hardware you have installed. It will automatically
- recognize video adapters compatible with the IBM standard
- adapters and select the display type which will provide the
- best and fastest view of the MAZE. Hitting the F10 key during
- the initialization menu will allow you to select your own
- display mode. This may be necessary if you have a non-standard
- video adapter. If your PC does not have graphics capability,
- you can still enjoy the MAZE simulation but the view in each
- room is described with a textual description. If your PC has an
- EGA or VGA adapter, you will get the best display of all, since
- MAZE will use palette switching to provide almost instantaneous
- update of your display. If you have a VGA or an EGA with 256K
- memory, a 640 by 350 display resolution will be used providing a
- very nice display.There is a character graphics mode available for
- users without a standard IBM graphics adapter. This mode is also very
- high speed and may be preferable for those with slow adapters or
- PCs.
-
- The Toshiba 1100 laptop PC has its own somewhat strange attribute
- assignment for display. If you have a similar non-standard display
- invoke MAZE with: "MAZE30 x". This should be tried if the display
- is not readable on your PC.
-
- ------------------------------------------------------------------------
- SUMMARY OF MAZE 3.0 COMMANDS:
- b - Backup - Reverse course - Enter room on your Back side
- - down arrow or cursor key also backs up.
- c - Compass - Read your Compass. Indicates where north is
- f - Forward - Enter room to your Front
- - up arrow or cursor key also goes to Front.
- l - Left - Enter room on your Left side
- - left arrow or cursor key also goes to Left.
- h - HELP - produce a multi-page help display (F1 works also) .
- q - Quit - Exit the MAZE. A map will be shown on termination
- m - Mark - Place Marker in this room (any displayable character)
- - IF YOU RE-ENTER THIS ROOM, YOU WILL SEE THE MARKER
- r - Right - Enter door to your Right side
- - right arrow or cursor key also goes to right.
- s - Sound - Toggle sound effects on and off
- u - UnMARK - Remove a previously placed marker from this room
- ? - summary - Generate a 1 page summary of MAZE commands.
-
- The SHIFTed versions B,F,L or R, will turn in those directions
- rather than move. The cursor (arrow) keys can also be used in place
- of b,f,l or r.
-
- -----------------------------------------------------------------
- Known problem:
- There is one case of an IBM PC/XT clone with 10mhz V20 processor,
- running in EGA/VGA mode which will hang when keys are pressed rapidly
- going from room to room in the maze. The solution is to toggle
- turbo mode off or to disable sound by hitting the "S" key.
- This seems to be due to some peculiarity of the sound generator in
- combination with the video hardware. Strange...
- -----------------------------------------------------------------
-
- Please send registration fee, bug reports, or suggestions to:
-
- Stiller Research
- 2625 Ridgeway St.
- Tallahassee, Florida 32310
-